Health and Food
I’ve been thinking about damage, healing and food for a while, and I just just had a really nice discussion with Delamore about it. Here’s some thoughts:
In all modes except creative, the player will take damage from a few sources. Mainly high falls, lava, combat and
drowning.Health will not regenerate over time, but if you eat food, it will go back up.
You make food by farming
and possibly hunting. You’ll be able to carry food with you.
Oh, and does anyone have ideas for cool terrain or tile types?