It seems the server had a bunch of locked threads from failed level saves and/or loads. I changed the server to use a much better semaphore system than simple synchronization, and added a timeout.
The video is not related. ;)
It seems the server had a bunch of locked threads from failed level saves and/or loads. I changed the server to use a much better semaphore system than simple synchronization, and added a timeout.
The video is not related. ;)