Speedhacks, noclips and filler bots will soon go away
The reason multiplayer was released several days early was that I decided to skip the most advanced server-side verification of client input until survival mode was more underway. I mistakenly believed I had a couple of weeks until the hacks would start appearing.
I’m going to move some of these checks up to before survival. The downside is that servers might get slightly buggier and the game might get slightly less fluid in mp for a couple of days until I can work out the kinks.
But that’s what alpha is for, right? ;)
In other news, I think the sponge is going to be horribly overpowered. :-D