Phew, got the inventory cleaned up
I reworked how the clicking around in the inventory works, and cleaned up the code a whole lot.
There’s a new interim update up on indev now if you want to try it (and voxel sprites) out. ‘b’ is hardcoded to open a crafting menu there as well, but that’s just temporary.
Oh, and ignore the weird graphical glitch when it first starts. Just click it to make it behave. =)