Infdev update: trees and furnaces
Infdev’s been updated:
* Working tile entities (furnaces, chests)
* Trees and forests
* Way fewer crash bugs
* Ore (just randomly
placed at the moment)
Next up is tile ticking (farms, spreading fire, that stuff) and level saving/loading.
Left to do after that is splitting out the level generator code into a separate thread to avoid the choppy framerate when moving into unexplored areas, adding cave generation code, making the water dynamic again, and writing a level importer.