Infdev update with bug fixes

+ Much smarter door rotation logic (had to remove the “closed” flag for this..)
* Placing doors on glass or stone slabs no longer provide extra resources
* You can now destroy signs easier, and you get a sign back when you do so
* The weird lighting on mobs have been fixed
* Entity shadows are back

The new door logic works like this:

If there’s a door to the left, mirror the door.
If not, and there’s a wall to the right, mirror the door anyway.

When placing doors, they always face you and open away from you into the tile you clicked on.

I might make doors require being placed next to a wall in a future update. Free floating doors are confusing and ugly.

posted 14 years ago