Infdev update with bug fixes
+ Much smarter door rotation logic (had to remove the “closed” flag for this..)
* Placing doors on glass or stone
slabs no longer provide extra resources
* You can now destroy signs easier, and you get a sign back when you do
so
* The weird lighting on mobs have been fixed
* Entity shadows are back
The new door logic works like this:
If there’s a door to the left, mirror the door.
If not, and there’s a wall to the right, mirror the door anyway.
When placing doors, they always face you and open away from you into the tile you clicked on.
I might make doors require being placed next to a wall in a future update. Free floating doors are confusing and ugly.