Minecraft Alpha 1.0.12
* Big slimes no longer spawn in peaceful
* Slimes have sounds now!
* Fixed slime targeting / attacking
*
Fixed font colors being broken
* Some multiplayer work
Slimes will get slightly better visuals (transparency!) and will become regional.
And, on the multiplayer front, I managed to fix the memory leak and the shadow/lighting bug, and made the visible
terrain radius around players a server-side option, so you can lower it to save bandwidth. Because it’s exponential,
dropping it just one chunk in radius gives a pretty dramatic effect. For example, I changed the default from 15
chunks radius to 10, and bandwidth usage dropped by 55%.
I also got the max player cap implemented, added word
wrapping to the chat, and some other minor stuff I forget about.
It’s funny, on Friday, I was kinda stressing out about the memory leak and so, but when I sat down to fix it today, it only took a couple of minutes to debug. Weekends = yay!