Infdev update: trees and furnaces

Infdev’s been updated:

* Working tile entities (furnaces, chests)
* Trees and forests
* Way fewer crash bugs
* Ore (just randomly placed at the moment)

Next up is tile ticking (farms, spreading fire, that stuff) and level saving/loading.

Left to do after that is splitting out the level generator code into a separate thread to avoid the choppy framerate when moving into unexplored areas, adding cave generation code, making the water dynamic again, and writing a level importer.

posted 14 years ago