Hang bug in 0.0.21, can’t fix until tonight.

I THINK the bug is caused by aiming outside the map.

I’ve rewritten the picking code to use raycasting instead of opengl picking. It got a lot faster and a lot more predictable, but I’ve got a feeling I forgot to check for negative coordinates. :-(

I will fix this the first thing I do when I get home. Sorry!

posted 14 years ago