So what will be in the Survival Mode test?
I’m leaving for my dad’s place for the weekend now, so no more updates on tumblr. I might still tweet, though.
As I’ve underestimated the amount of work needed for survival mode, it won’t have everyting, but:
What is already done:
- Random mobs roaming the land
- Resource management (need to gather to be able to use)
- Falling damage, drowning damage, lava damage on both the player and the mobs
- Attacking causes damage to both players and mobs
- Very limited signs. Press H to spawn a sign with a fixed message.
- Anaglyph 3d mode
What will be done:
- Eating mushrooms regains health
- Death animations on monsters
- Pigs dropping meat on death. Eat meat for even more health
- Some kind of goal so you can compare how well you’re doing with others, and so there’s something to play for.
- Bow and arrow. You’ll start with a bow in your inventory
- Better mob AI
What (almost certainly) WON’T be in that should be in, but I might add any of these if my monday or thursday coding sessions are extra productive, but that’s not a promise:
- Crafting
- Good mob AI
- More mobs
- New block types
- Everything else
Any suggestions as to what a good in-game goal might be for the test?