Sunday night update
+ Tools take damage (better tools last (way) longer)
+ Title screen! No more automatic level generation on
start.
+ Updated to LWJGL 2.2.2 (should fix ATi startup crash)
+ Remade the mouse handling. It’s slightly
laggier now, but it works on multiple windows and when losing focus in linux
+ Some eye candy in water
+
Switched out the map load/save dialogs to use AWT dialogs. They’re not as fancy (no file name filtering), but they
should be more reliable. This will all be ingame menus later on, but I’m lazy at the moment.
+ Added support for
the old models, so I can finally add some real monsters to indev.
+ Some minor bugfixes.