The plan for the rest of the week
- Finish armor
- Add experimental third person view mode
- Split out crafting into several work stations
- The workbench will make tools and other work stations
- Armory for making weapons and armor
- Forge for smelting and melting
- Kitchen for making food
- Fix the purple outline bug as much as possible
The current plan is to make the terrain texture atlas twice as large, and add padding around each subtexture. It’s a huge waste of texture space, but it should get rid of almost all purple outlines except for very low view angles.
(Or people could just stop turning on forced anisotropic filtering. ;)) - Not multiplayer. At all. Honest.