The road to Beta

Here’s my schedule:

  1. Start work on multiplayer, and use the MacBook Pro I ordered last week to test how well it works. (this also means mac support should get better)
  2. Invite people from IRC to help test multiplayer
  3. Release test multiplayer server software
  4. Implement the missing features from indev into infdev (item shadows, flowers, caves, mushrooms)
  5. Make a level loader for infdev, that loads old maps (creative, survival mode test) and indev maps
  6. Replace indev with infdev
  7. Wait until it works
  8. Replace all public versions with indev/infdev
  9. BETA

posted 14 years ago