The changelist for 1.6
Minecraft Beta 1.6 is getting release later this week.
Here’s the changelist so far:
1.6:
+ Added Nether support to multiplayer
+ Added craftable maps
+ Added hatches
+ Added tall grass
in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of
terrain updates (in chunks) to send to the players. Range 3-15, default 10.
* It’s no longer possible to
build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest
gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t
spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks
destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers
make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The
record player now supports more than 15 different songs
* Fixed running out of memory corrupting the current
level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering
mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target
blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while
sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
*
Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong
locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed
player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get
stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed
keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off
lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats
placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping
onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the
nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to
the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall
corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating
half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and
dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland
taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of
blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences
not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences
and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the
wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
*
Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in
glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not
blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being
incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the
game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues
and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates
regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on
weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers
sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a
new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not
following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see
their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed
inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being
mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable
through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
*
Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during
nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input
field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the
format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being
sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed
inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in
multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the
health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows
triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in
multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning
client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed
players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being
visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer
spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly
crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed
saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in
multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats
getting saved to different files in offline mode if the caps in the player name differ from the true spelling