Finally, an update
(As usual, this is for infdev, the current development version of Minecraft)
+ Added signs
+ Added ladders
+ Added doors
* Tweaked monster spawn rates
* Temporarily changed back to
the old tree code
Another reason for the delay was that I changed doors back into proper tiles _AGAIN_, after realizing they should
always be visible, and possibly even block light in the future.
EntityTiles, like the Sign and other furniture in
the future, will probably have a limited visibility range much like normal entities do now.
Doors have small windows in them, both to make them more useful, and to explain why they currently don’t block any light.
Next up, I’ll look into that new enemy..