Tweak and bug fix update
I’ve updated infdev with a whole bunch of tweaks and bug fixes
+ Caves are much more interesting now, specifically:
+ Rooms now have 1-5 exits, instead of just 1, making
natural hubs.
+ Caves are even more regional, with truly swiss cheese areas being possible (but rare)
+ Springs (water and lava) are more common
+ Increased variety in tunnel thickness, increasing the odds of
branches
+ Added natural gravel and dirt under ground for more varied caves
+ Made surface springs more
common. Surface lava springs are possible, but uncommon
+ Lava + water = rock
+ Lava springs never spread. You
can pick them up with buckets, but never clone them.
+ Lava spring + water = obsidian
+ Getting the player
stuck inside ground will obscure the view and slowly suffocate the player
* Water flows nicer, making it easier
to make water slides
* Fixed a few bugs in liquid spreading code
* Fixed invisible waterfalls
* Made
massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug