dccollection:
“ I don’t just draw crap. I also know some programming.
But who doesn’t these days?
Pictured here is a little project I started yesterday. It randomly generates a world map for a NES Zelda adventure. It uses a chunk based system to...

dccollection:

I don’t just draw crap. I also know some programming.

But who doesn’t these days?

Pictured here is a little project I started yesterday. It randomly generates a world map for a NES Zelda adventure. It uses a chunk based system to generate the map.

First the generator marks out a path, based on certain size and pattern parameters, that cuts into itself and generally goes wild over the blank terrain.

With this path, which in logical form, represents a grid of rooms connected to each other via north, south, east, and west connections, I place pre-made map “chunks” that match up with the different combinations of N.S.E.W. exits.

The more chunks I make, which are made with a simple tile-placement editor I made that anyone could use, the more variety the map can have. In this first ever prototype screenshot, you see the result of a map generated that has access to only thirty different map chunks.

Today, I’m going to work on it some more, see what I come up with…

Oh wow, I love it. As you might’ve guessed, I really like procedurally generated content. =)

posted 14 years ago