Phew, lighting works now.

/infdev/’s been updated with muuuuch faster lighting sky brightness recalculation than before, and actual working lights.

It also keeps a cyclic buffer of near chunks in memory, so it won’t run out of memory when you walk for a long distance. But since it doesn’t save anything to disk yet, you’ll loose stuff you walk away from.

Next up is working entities and working disk caching of chunks!

posted 14 years ago